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Goblin Hut // 5 Elixir / Ideal Level range: 4 minimumĬontinually summons Spear Goblins. OFfensively an awesome card behind Barbarians or even Minion Horde and Prince. It may not kill everyone but it is more than a good distraction, that buys time for your towers and the Inferno Tower to finish off enemies. It can take on the Prince, the Giant Skeleton, the Balloon, the Musketeer, you name it.
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This is the cheapest valuable card of the game.
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Spear Goblin // 2 Elixir / Ideal Level range: 7~8 At Level 8 they do not die from Level 6 Arrows, which means they can prove surprisingly bulky for their role. Awesome on offense if your opponent don’t outright one-shot them with Arrows. They can also destroy a distracted Baby Dragon and take on the Witch with relative ease. A total bargain, capable to take on powerful melee troops like no other card and walk out undamaged. Summons not 3, but 6 minions, for only 5 Elixir. Minion Horde // 5 Elixir / Ideal Level range: 6~8 They can be used defensively to take on about all the troops with some help, as well as offensively as sponges to take hits while your ranged goblins do most of the damage. Barbarians are jack-of-all-trades in this game. Barbarian // 5 Elixir / Ideal Level range: 6~8
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